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PAPERS from 2011

Hinrichs, U., Valkanova N., Kuikkaniemi, K., Jacucci, G., Carpendale, S. and Arroyo, E.: Large Displays in Urban Life: from Exhibition Halls to Media Facades, In CHI EA: Proceedings of the 2011 annual conference extended abstracts on Human factors in computing systems, pages 2433-2436, 2011.

Walny, J., Carpendale, S., Henry Riche, N., Venolia, G. and Fawcett, P.: Visual Thinking In Action: Visualizations As Used On Whiteboards, 2011.

Thudt, A.: The Bohemian Bookshelf: Design and Implementation of a Visualization Prototype for Serendipitous Browsing, Technical report, 2011.

Tang, C., Carpendale, S.: Human Centered Design for Health Information Technology: a qualitative approach, In Ziefle, M. and Röcker, C. (eds.), Human-Centered Design of E-Health Technologies: Concepts, Methods and Applications, IGI Global, 2011, in press.

Hinrichs, U. and Carpendale, S.: Gestures in the Wild: Studying Multi-Touch GestureSequences on Interactive Tabletop Exhibits, In CHI 2011: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, ACM, pages 3023-3032, 2011.

Lawrence Fyfe, Adam Tindale and Sheelagh Carpendale. JunctionBox: A Toolkit for Creating Multi-touch Sound Control Interfaces. In Proceedings of the Conference on New Interfaces for Musical Expression, pages 276-279, 2011.

Lindsay MacDonald: ”A Delicate Agreement”: Exploring Subtle Gaze-Triggered Interaction in Art, Master’s thesis, Specialization, Computational Media Design, Dept. of Art, University of Calgary, Calgary, AB, Canada, 2011.

Brosz, J., Carpendale, S., Miguel, N.: The Undistort Lens, Computer Graphics Forum, 30(3):881-890, June, 2011

Haber, J., Nacenta, M., Hinrichs, U., Doerk, M., Dautriche, R. and Carpendale, S.: Let’s All Go to the Lunch Table: Performance in Interactive Semi-Public Spaces, In CHI 2011: Proceedings of the CHI’11 Workshop on Performative Interaction in Public Space, 2011.

Lynch, S., Nacenta, M. and Carpendale, S.: ToCoPlay: Graphical Multi-touch Interaction for Composing and Playing Music, In INTERACT 2011: Proceedings of the 13th IFIP TCI3 Conference on Human Computer Interaction, pages 306-322, 2011.

Mikulecky, K., Hancock, M., Brosz, J. and Carpendale, S.: Exploring physical information cloth on a multitouch table, In ITS 2011: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, ACM, pages 140-149, 2011.

Mikulecky, K., Hancock, M., Brosz, J. and Carpendale, S.: Exploring physical information cloth on a multitouch table, In ITS 2011: Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, ACM, pages 140-149, 2011.

Walny, J., Haber, J., Dörk, M., Sillito, J., and Carpendale, S.: Follow that Sketch: Lifecycles of Diagrams and Sketches in Software Development, In VISSOFT 2011: Proceedings of International Workshop on Visualizing Software for Understanding and Analysis, IEEE, 2011.

Phillips, Shaun, Sillito, Jonathan and Walker, Rob: Branching and merging: an investigation into current version control practices, In Proceedings of the 4th International Workshop on Cooperative and Human Aspects of Software Engineering, ACM, pages 9-15, 2011.

Till K. Ballendat: Visualization of and Interaction with Digital Devices around Large Surfaces as a Function of Proximity, Master’s thesis, Dept Institut fuer Informatik, Ludwig-Maximilians-Universitat Muenchen, Munich, Germany, 2011.

Greenberg, S., Marquardt, N., Ballendat, T., Diaz-Marino, R. and Wang, M.: Proxemic Interactions: The New Ubicomp?, 2011, in press.

Ricardo Jorge Jota Costa: Understanding the Effect of User Position in Pointing Techniques for Large Scale Displays, PhD thesis, Universidade Technica De Lisboa, Instituto Superior Tecnico, Lisbon, Portugal, 2011.

Johannes L. Kiemer: The Fiduciary Glove Toolkit, Master’s thesis, Dept Institut fur Informatik, Ludwig-Maximilians-Universitat Muenchen, Munich, Germany, 2011.

Voida, A.,Greenberg, S.: Console Gaming Across Generations: Exploring Intergenerational Interactions in Collocated Console Gaming., 2011, in press.

Victor Cheung, Nader Cheaib, Stacey Scott: Interactive Surface Technology for a Mobile Command Centre. In Extended Abstracts of CHI 2011: ACM International Conference on Human Factors in Computing Systems, Vancouver, BC, May 7-12, 2011, pp. 1771-1776.

A. Denault, C. Cañas, J. Kienzle, and B. Kemme, “Triangle-based Obstacle-aware Load Balancing for Massively Multiplayer Games,” in Proceeding of the 10th International Workshop on Network and Systems Support for Games, pp. 1 – 6, ACM Press, October 2011.

Uddin, M. S., Roy, C. K., Schneider, K. A., and Hindle, A. On the effectiveness of Simhash for detecting near-miss clones in large scale software systems. In WCRE (2011), M. Pinzger, D. Poshyvanyk, and J. Buckley, Eds., IEEE Computer Society, pp. 13–22, 2011.

Saha, R. K., Roy, C. K., and Schneider, K. A. An automatic framework for extracting and classifying near-miss clone genealogies. In 27th IEEE International Conference on Software Maintenance (ICSM), IEEE, pp. 293–302, 2011.

Mondal, M.; Rahman, M.S.; Saha, R.K.; Roy, C.K.; Krinke, J.; Schneider, K.A., “An Empirical Study of the Impacts of Clones in Software Maintenance,” Program Comprehension (ICPC), 2011 IEEE 19th International Conference on , vol., no., pp.242-245, 22-24 June 2011, doi: 10.1109/ICPC.2011.14

Saha, R. K., Roy C. K., and Schneider, K. A. Visualizing the evolution of code clones. In Proceedings of the 5th International Workshop on Software Clones (IWSC ’11). ACM, New York, NY, USA, 71-72., 2011.

Asaduzzaman, M., Roy, C. K., and Schneider, K. A. VisCad: flexible code clone analysis support for NiCad. In Proceedings of the 5th International Workshop on Software Clones (IWSC) (2011), J. R. Cordy, K. Inoue, S. Jarzabek, and R. Koschke, Eds., ACM, pp. 77–78, 2011.

Livingston, I.J., Nacke, L.E., Mandryk, R.L. 2011. The Impact of Negative Game Reviews and User Comments on Player Experience. In Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games, Sandbox ’11. Vancouver, BC, Canada. 25-29. 

Livingston, I.J., Nacke, L.E., Mandryk, R.L. 2011. Influencing Experience: The Effects of Reading Game Reviews on Player Experience. In 10th International Conference on Entertainment Computing (ICEC’11), 89-100.

Mandryk, R.L., Lough, C. 2011. The Effects of Intended Use on Target Acquisition. In Proceedings of the 2011 Annual Conference on Human Factors in Computing Systems (CHI 2011), Vancouver, BC, Canada. 1649-1652.

Gerling, K.M., Livingston, I.J., Nacke, L.E., Mandryk, R.L. 2012. Full-Body Motion-Based Game Interaction for Older Adults. In CHI ’12: Proceedings of the 30th international conference on Human factors in computing systems, Austin, Texas, USA. 1873-1882.
 

Gao, Y., Mandryk, R.L. 2011. GrabApple: The Design of a Casual Exergame. In The International Conference on Entertainment Computing (ICEC ’11), Vancouver, BC, Canada. 35-46. Best Paper Nomination.
 

Stanley, K., Livingston, I.J., Bandurka, A., Hashemian, M., Mandryk, R.L. 2011. Gemini: A Pervasive Accumulated Context Exergame. In 10th International Conference on Entertainment Computing (ICEC’11), 65-76.
 

Bateman, S., Doucette, A., Xiao, R.B., Gutwin, C., Mandryk, R.L., Cockburn, A. 2011. Effects of View, Input Device, and Track Width on Video Game Driving. In Graphics Interface 2011, St. John’s, Canada. 207-214.

Bateman, S., Mandryk, R.L., Stach, T., Gutwin, C. 2011. Target Assistance for Subtly Balancing Competitive Play. In Proceedings of the 2011 annual conference on Human factors in computing systems (CHI ’11), Vancouver, Canada. 2355-2364. Honorable Mention Award. DOI=10.1145/1978942.1979287.
 

Andy Cockburn, Philip Quinn, Carl Gutwin, Gonzalo Ramos, Julian Looser: Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback. Int. J. Hum.-Comput. Stud. 69(6): 401-414 (2011)

Aaron Genest, Carl Gutwin: Characterizing Deixis over Surfaces to Improve Remote Embodiments. ECSCW 2011: 253-272