Regan Mandryk
Ongoing Projects

Awkward Embodiments: Proxemic Effects of Different Arm Avatars

Engaging Institutionalized Older Adults Through Surface-Based Exergames

Gamification for Surface Tasks

Player Balancing Techniques for Games

Surface-Based Games for Education and Exercise

Ubiquitous Cursor: Direct Cursor Feedback for Multi-Display Environments

UltraLux: Low-Resolution Full-Coverage Room Displays

A Surface-Based Visualization Framework

Critic Proofing Games During Development

Surface-Based Biofeedback for Health

Targeting Assistance for Distant Pointing

The Effects of Intended Use on Target Acquisition

The Effects Of Tool Container Location On User Performance